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Components

The following tables contain a list of all components needed to build the CrazyComet Game

Electronic components

The table below contains list of the electronics components for building the game.

Component Function Part Quantity
Infrared Light Barrier Sensor E18-D80NK Used in turret for detection of hits Turrets 6
Metal resistor 82 Ohm axially wired 0414 1 W MFR1145 Series resistor for shoot LED Turrets 6
Metal resistor 220 Ohm axially wired 0414 1 W MFR1145 Series resistor for point LED Turrets 6
GRV LED 5 GN, 5 mm, green Display of the hits Turrets 6
LED rot Display of the shoots Turrets 6
Servo motor HS-40 Economy nano servo Movement of the turrets above and below,right and left Turrets 12
DollaTek 24 Bits WS2812 5050 RGB LED Ring Show points and game status Turrets 6
Display 2.8 TFT SPI 240x320 ILI9341 Show match status and team scores Displays 2
Stepper motor 28BYJ48 12V bipolar Moves central tower Tower 2
Winfred Micro Switches with Roller Lever 3 Pins End stopper Tower 2
Adafruit DC & Stepper Motor HAT for Raspberry Pi Control Stepper motors direction and speed Tower 1
Gamepad Bosi Wireless Gamepad GXT 590 6
Raspberry Pi 3 Model B Gamecontrol/Controller/Displaycontrol 8
Renkforce Soundkarte sound effects Display 1
Power supply 5V 10A power supply for Raspberry Pi 1

Mechanical components

Component Function Part Quantity
M3*16 attach turret to groundplane Turrets 36
M3 Nuts secure right and left bearing half Turrets 36
M3*8 attach right and left bearing half Turrets 36
M3*8.1 threaded insert for basemount Turrets 24
M2*8 attach pyhsical limitation to tower Tower 4
Coupling flexible coupling to enable vertical tilt Tower 1
M6*20 attach tower to groundplane Tower 4
Deep groove ball bearing SKF 607-2RSH connects end bearing with turret_top Turrets 6
Deep groove ball bearing SKF 6000 connection for the vertical tilt Tower 2
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